Burly, often boar-faced or pig-visaged humanoids, the orcs were the vanguard of Mondain’s first advance milennia ago. Tribal by nature, they are regarded often as sub-human at best, just a slight cut above true bestiality. They abhor most things human and cultured and tend to lay waste to these instutitions, stealing whatever weaponry and armor they can find in the wake of such barbarism. Breeding like rabbits and having similarly equitable lifespans, orcs are fecund and dangerous, being the main scourge of multiple continents.
They are part of mainstream society in a handful of continents, Novia and Serpent Isle among them. The Solian Lands have a thriving orcish civilization based on duty and honor, but a universal is that orcs and goblins hate each other with a surprising virulence. Morgaelin has the most frightening orc clans in the world, cannibal necromancer orcs that live beneath the surface and emerge only to rape and pillage.
Despite their past, orc-forged steel is often impressive in appearance and make, and orcish fortresses are nearly impossible to breach. Nevertheless, orcs were created to be a stupid slave race and it shows with how limited their brain power often is.
Most orcish tribes have warchief as the highest role one can ascend to. Some warchiefs are not martially-inclined, as some orcish tribes have a warlock or druid at the top of the heap. Some few orcs still worship the power of the Triad of Evil and have become warlocks in their name. Sometimes, the warchief is referred to as the ‘helm’ or the ‘warking.’ Extremely rarely, the term ‘champion’ is used to designate the orcish war leader who is permitted to wield precious magical artifacts, such as the ancient Sword of Hewing.
Your orc character has the following racial traits.
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Orcs reach adulthood at age 12 and live up to 50 years.
Alignment. Orcs are vicious raiders, who believe that the world should be theirs. They also respect strength above all else and believe the strong must bully the weak to ensure that weakness does not spread like a disease. They are usually chaotic evil.
Size. Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Aggressive. You may move up to your speed towards an enemy as a reaction after an enemy completes their turn.
Ferocity. Whenever you start your turn with 0 hit points, you may trigger the ability to fight on normally, still making special death saving throws as normal at the end of your turns. Your ferocity lasts until you fail a death saving throw, at which point you collapse incapacitated as normal. If you make three successful saving throws, you collapse unconscious but stable. Once you use this ability, you can’t use it again until after a long rest.
Menacing. You are trained in the Intimidation skill.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages. You can speak, read, and write Common and Orc.